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Jubileus is cleaner and more varied than most giant bosses, which have a tendency to play themselves. Then Jubileus, the biggest of the big bads, descends from on high with a dozen health bars and multiple forms just askin' for an ass-kickin'. He's a refreshing, relentless wake-up call who gives you zero breathing room and feels like a Bloodborne or Dark Souls 3 boss, and I wouldn't have it any other way.Īustin: How else could a game as stylish and over-the-top as Bayonetta end if not in a galactic punchup? At this point in the game, you're picking basic enemies out of your teeth and scraping titan-sized mini-bosses off your heels. He rolls like you, swings like you, retreats like you. You spend the entire game plinking away at behemoths in the 19 seconds it takes them to wind up an attack, and here comes Artorias with some freakin' front-flips. His form and figure have been distorted by the abyss, but he's still got the moves. He's a relatively small but still incredibly imposing knight, and he moves wildly and quickly. Most of the bosses in the original game are slow, lumbering monsters that you fight by nipping at their heels until they fall over. But at the same time, he doesn't feel like a Dark Souls boss, and that's what makes him so great. You don't want to kill him, but he's too far gone and you have no choice. He's a tragic figure both emblematic of and integral to the overarching story of the Abyss DLC, and he's characterized through NPC dialogue and descriptions embedded in weapons and armor. Austin: Artorias of the Abyss reads like a Dark Souls boss.